VR Training to Spike: New Deloitte Report

Deloitte Insights predicts growth spike in virtual reality corporate training

How can an organisation train its workers to perform dangerous or costly team-based skills when the pandemic makes it nearly impossible to do so?

From unloading hazardous materials, to teaching complex medical diagnostic skills – augmented and virtual reality training is predicted to double in the next two years, according to a new Deloitte report.

With the pandemic forcing massive acceleration in digital – most notably, cloud-based services such as Zoom and other video conferencing and telework products – it’s worth a look at how this will shape the enterprise learning and development space.

“We’ve seen two years’ worth of digital transformation in two months”, said Satya Nadella, CEO of Microsoft.

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Say Your Final Goodbyes to Flash

2020. It’s been quite a year.

But if there’s one 2020 curveball that shouldn’t be a surprise…it’s the end of Adobe® Flash.

As previously announced in July 2017, Adobe will stop distributing and updating Flash Player after December 31, 2020.

Is your training content ready? What impact will that have on your business, and how can you keep your training going once Flash is no longer supported?

Hopefully, you started preparing for this already. If you have any Flash elements in your training, you’ll need to update those courses and re-deploy them to your learners.

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How to Create Fail Safe Virtual Learning: New Research

HR and L&D teams are scrambling right now to help steer organisations and navigate the major impact from COVID-19.

Josh Bersin of Bersin Deloitte recently observed that big changes only happen when big problems arrive.

And nine months on from the start of the pandemic, it is apparent that we simply are not going ‘back to normal’.

Two new pieces of research, from the Neuroleadership Institute and the Global eLearning Benchmarking Study – shine a light on the way forward.

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Towards A Touch-Free World: VR, Avatars & Safe Work

VR in a touch-free world

At a time when live events are being cancelled, and social distancing and lockdowns are being enforced – we are beginning to contemplate a world that is at the very least – touch-free.

Josh Bersin’s 3 Phases of Response to COVID-19 points to the steps business needs to take to urgently respond in an increasingly touchless world, and the explosion of virtual and augmented reality.

Perhaps VR training is actually coming into its own during the COVID-19 pandemic.

Is Touch And Proximity The New Workplace Risk?

While 2020 has made remote working commonplace for many, a fundamental shift in our daily working practices has been accelerated. Along with it, the need for constant sanitising of surfaces, while workspace reconfigurations are workplace mandates.

The Australian government recently issued a National COVID-19 Safe Workplace Principles, which states that “all workers, regardless of their occupation or how they are engaged, have the right to a healthy and safe working environment.

What does this mean for businesses, and what are the ‘new compliance’ implications?

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Leading A Remote Workforce: Here’s What Silicon Valley’s Digital Companies Can Teach Us

WFH striking fear and loathing in the L&D department? These companies were born digital and have been doing it all along. Here’s what you can do now to train, motivate and manage distributed teams.

Is the remote workforce here to stay? These digital organisations have been doing it all along. Here’s what they can teach us.

Just this week both Google and Facebook announced that they would enable their global workforces to work from home until the end of 2021.

Facebook, Twitter and others are planning to make this a permanent change for employees.

And according to a new CNBC/SurveyMonkey Workforce Survey report, 25% of the tech sector wants to permanently work from home.

This is a game-changer.

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