How To Engage Millennial eLearners In 2020 – Case Study

As we approach 2020, it’s a good time to look ahead at what will shape L&D next year and into the future.

A key consideration is the fact that Millennials will comprise 75% of the workforce in the next five years.

What this means for Australian organisations, is that this generation alone will be the driver for L&D strategies going forward.

Mobile phone in hand, this cohort plan to stay in their jobs for just two years, and when they choose a workplace, their highest priorities are professional development and the latest technology.

So, with this in mind, how can organisations effectively engage this digitally dependent cohort to attract, train and retain them?

Meeting Technology Expectations

We know that 93% of Millennials expect that up-to-date technology is an important factor when choosing a workplace.

With BYOD (Bring Your Own Device) the standard for new starters in most organisations today, a mobile-first, video-based, interactive and micro-learning focused strategy is key.

Flexible, Accessible and Interactive

Diversity and flexibility are core expectations for Millennials in a mobile learning strategy. Learners demand a multi-platform experience, with the ability to dip in and out of courses whenever and wherever they are.

While the preferred learning style is through multimedia, this can add pressure to course creators to make learning that’s not just informative, but interactive.

L&D professionals can start with implementing strategies and tools that encourage the creation, curation and combination of video, audio and even VR – to deliver a responsive, interactive experience.


Customising learning paths and putting the control in the hands of your learners is key. By implementing a user-centred approach, delivery of content which is self-driven and searchable will also deliver results.

Case Study – Godiva Chocolatier

An organisation that has hit the mark by engaging its Millennial workforce is one of the world’s best known luxury chocolate brands, Godiva.

The company has 600 boutiques and 800 employees around the world, including in Australia.

Keeping Millennials Engaged

Godiva’s Chief HR Officer decided to develop a training initiative that would inspire and educate their most promising Millennial staff in Godiva Boutiques.

These employees would be rewarded with enhanced roles and responsibilities that would, in turn, deliver a better customer experience and improved store performance.

Godiva started working with the gomo authoring tool to create a custom theme for Godiva’s eLearning courses, which include onboarding training, and its seasonal product knowledge training for Valentine’s Day, Easter, Halloween, and Christmas—peak times for product sales.

Due to their seasonal nature, these courses needed to be rapidly built for a quick turnaround against strict deadlines. Using gomo as their authoring tool was critical to meeting those deadlines.

One of Godiva’s key aims was to engage learners, especially its Millennial employees so the learning program had to deliver an interactive, dynamic and fun experience. To meet the learners’ expectations of how content was delivered, the eLearning, therefore, made use of a range of different interactive activities and media types including audio, infographics, animations and videos.

The design process aimed to inspire and educate Godiva’s mostly Millennial retail staff. As part of a blended learning program, The Godiva Global Chocolate Mastery Program consisted of five eLearning modules and a parallel multi-level game called Chocolate Quest: Guardians of the Cocoa Bean.

The learning was:
• Mobile first, accessible via in-store iPads
• Sensitive to all the different cultures of the learners
• Presented in bite-sized chunks (microlearning)
• Text-light wherever possible
• ‘Scannable’, with the main messages concisely expressed and further opportunities to drill down for more detail
• Bold, contemporary and focused in terms of visuals, with all images carefully chosen to complement and enhance the key messages
• Varied, with videos and animations included to create a diverse learning experience.

Designing a Mobile-First Learning Solution

Employees within the Boutiques had no individual email addresses or computers. In most cases, they didn’t even have their own desks to sit at while learning. Some stores provided access to shared desktop computers, but the content had to work for busy employees working on the shop floor, primarily on in-store iPads. The eLearning modules were therefore designed to be consumed on a variety of devices, making full use of gomo’s built-in ability to offer 100% responsive digital learning.

The design solution further capitalised on the mostly-mobile audience with features like vertical scrolling navigation and parallax scrolling. This helped to create a very modern, familiar and interactive experience for learners.


The Result: Greater Learner Engagement and Improved Sales

Employees embraced the eLearning, giving it an average rating of 8.9/10.0 and individual course modules rated as high as 9.4/10. A time-delayed learner survey saw a 17% increase in self-reported confidence to talk about the Godiva brand to colleagues and customers.

Post-learning scores on ability (from explaining where Godiva sources its beans from and its stance on sustainability, to guiding customers through a tasting) saw an increase from average to good scores (5.1 to 7.7 out of 10), to near-perfect scores of between 9.3 and 9.5.

And, most importantly, a follow-up evaluation proved that learners were applying their new knowledge in store, which contributed to Boutiques represented on the program growing significantly faster year-on-year than Boutiques that weren’t.

“As a global company that is over 90 years old and counting, to be able to offer a digitised learning experience that mirrors a gaming environment, while challenging the learner and reinforcing key learning points from the digital module, enriching their jobs, improving customer experience and increasing sales is a true three-way win,” – Karina Chiechi, Learning & Development Manager Godiva Americas


Want Behaviour Change? Top Things L&D Can Learn From Marketers

These days, learning professionals increasingly have more in common with marketers.

For starters, the battleground is for attention, and it is the ‘first line’ when it comes to getting people to think and act differently – and ultimately – to change behaviour.

In today’s noisy, distracted digital world, where messaging gets lost like so much wallpaper, both marketers and L&D professionals must compete for mindshare by engaging their audience if they have any chance of being memorable, much less, influential.

Great marketers, like Leo Burnett, understand how to leverage creativity. And these days, that requires going beyond slides and bullet points – leveraging both multimedia content and technology – to tap into the psychology of emotions. Continue reading “Want Behaviour Change? Top Things L&D Can Learn From Marketers”

2019 Benchmark Studies Show Companies With Learning in Their DNA Deliver Growth

New key benchmark studies from globally renowned Towards Maturity Index’s, The Transformation Journey, and Fosway Group/360 Learning’s Digital Learning Realities 2019 respectively reveal that companies with learning in their DNA lead the growth pack

It doesn’t take a genius in macro trends to work out that one of the greatest impacts on business today is technological change and the sheer pace of it.

Never before have we heard the words “disruption” and “transformation” used so interchangeably. Whether that be Business Transformation or Digital Disruption, it’s change, it’s here, and unless your business is run by AI and drones, optimising your workforce for the impact as well as the opportunities – is likely at the top of your agenda.

And that’s not all. For the first time, four generations are working together – Boomers, Gen X, Y (or Millenials – the biggest cohort at work) and Z. And while it can be amusing to hear a Boomer refer to ‘The Interwebs’ or observe a Gen Y messaging a colleague sitting 20 centimetres away – these technological and cultural divides make for some interesting challenges in learning and development.

Continue reading “2019 Benchmark Studies Show Companies With Learning in Their DNA Deliver Growth”

Will LXP Kill The LMS?

Move over LMS, here comes LXP – or the Learning Experience Platform.

In early 2018, L&D thought-leader and founder of Bersin Deloitte, Josh Bersin, spotted a trend and coined a new phrase: ‘in the flow of work’.

The idea behind this was that the employees want to learn something in the moment of need, and apply it instantly. And this is at the heart of the learning experience Platform or LXP.

Bersin naturally predicted that LXP will replace the veritable LMS. And that’s because LXP encompasses all of the varied ways that individuals learn in that flow of work – which includes lunchroom conversations with colleagues and social learning. Imagine how this changes the learning experience, and how it differs from conventional Learning Management Systems.

But if this sounds too chaotic, you might have some company amongst the in-the-know L&D professionals who are left wondering how the likes of workplace communication tools like Slack and Udemy are going to be calibrated into learning analytics.

Continue reading “Will LXP Kill The LMS?”

Power to the People: How User Generated Content is Shaking Up The L&D World

“We need to bring learning to the people instead of people to learning.”
eLearning guru Elliot Masie

We live in a world where anything you’d like to learn can be instantly answered, created or shared through platforms like Facebook, Twitter and LinkedIn. And then there’s the how-to video for practically anything you ever wanted to know (and some things you didn’t even think you wanted to know) via YouTube, Lynda et al.

The concept is not lost on the L&D world where User Generated Content (UGC) is taking the sector by storm. Ever-increasing mobile usage and learning in the flow of work are fuelling demand for high-quality tutorials.

Enter Learner Generated Content (LGC), placing Self-eLearning-styled mobile-in-the-moment DIY video in the hands of employees.


Continue reading “Power to the People: How User Generated Content is Shaking Up The L&D World”