Squid Game Proved To Game Is Human, Making eLearning Gamification A Winner

As the most watched show ever aired on Netflix, Squid Game’s success proves gaming connects on a universal level.

The premise of the film is simple, but compelling.

In the first game in the show, all 456 contestants can only move when the face of a sinister mechanised doll is turned away from them. Those caught out are mown down with machine-gun fire.

Why did Squid Game’s creator Hwang Dong-hyuk create such a horrifyingly brutal contest that holds human life so cheap? “Because the show is motivated by a simple idea,” he says. “We are fighting for our lives in very unequal circumstances.”

So how can organisations leverage our competitive natures, to create effective eLearning?

Continue reading “Squid Game Proved To Game Is Human, Making eLearning Gamification A Winner”