VR and immersive learning is driving a new era of eLearning effectiveness.
In our recent AITD article, we cite a PWC study that found that VR training is far more effective than traditional and self-paced online learning – at creating an emotional bond to the content, instilling confidence employees need in order to perform, and cost-effectiveness:
- 4X faster than face-to-face training.
- 275% more confident to apply skills learned.
- 375% more emotionally connected to content than F2F training.
- 4X more focussed than their eLearning peers.
In this case study presented recently at DevLearn, we look at how a leading supply chain organisation used innovative and immersive eLearning to achieve 300% ROI for health and safety training.
Watch the webinar below where the head of training, health and safety and an immersive learning specialist – reveal how they optimised the content and its delivery to optimise results. They showcase:
- How they filmed in their own environments to add a degree of realism that they couldn’t have achieved in any other way.
- How they kept learners engaged and thinking throughout the course.
- Used real employees, not actors.
- How to shoot in a single day.
Highlights (by timecode):
00:27 – Presenter introduction.
03:55 – Poll questions – What learning delivery do you use?
07:18 – Wincanton case study introduction.
13:25 – Identifying the issues.
15:05 – Being a progressive safety culture built on compliance: ‘The 3 Majors”.
20;40 – Costs and impacts.
22:55 – People and accessibility.
24:37 – Design of the eLearning solution: Showing real people in their real situations.
27:24 – How we shot the 360º scenes.
32:18 – Video of the filmed courses, shot in one day without a script due to using and showcasing best practices by real employees.
35:00 – The software used: CenarioVR for a very rich learning environment.
38:00 – The VR is learning accessible by creating one set of learning for headsets to mobile (device agnostic). Designing the learning using CenarioVR’s Go-To feature to direct people towards content or particular behaviour.
40:50 – Timeframe to develop the solution.
43:20 – Flexibility for learners from full headset experience to laptop.
47:43 – Comparing and tracking results and analytics.
49:10 – Results and ROI.
54:15 – How to convince your business leaders to use VR for your eLearning.
Interested in learning more or getting a trial of CenarioVR? Contact us below.