How To Achieve 300% ROI With Immersive Learning

VR and immersive learning is driving a new era of eLearning effectiveness.

In our recent AITD article, we cite a PWC study that found that VR training is far more effective than traditional and self-paced online learning – at creating an emotional bond to the content, instilling confidence employees need in order to perform, and cost-effectiveness:

  • 4X faster than face-to-face training.
  • 275% more confident to apply skills learned.
  • 375% more emotionally connected to content than F2F training.
  • 4X more focussed than their eLearning peers.

In this case study presented recently at DevLearn, we look at how a leading supply chain organisation used innovative and immersive eLearning to achieve 300% ROI for health and safety training.

Watch the webinar below where the head of training, health and safety and an immersive learning specialist – reveal how they optimised the content and its delivery to optimise results. They showcase:

  • How they filmed in their own environments to add a degree of realism that they couldn’t have achieved in any other way.
  • How they kept learners engaged and thinking throughout the course.
  • Used real employees, not actors.
  • How to shoot in a single day.

Highlights (by timecode):

00:27 – Presenter introduction.

03:55 – Poll questions – What learning delivery do you use?

07:18 – Wincanton case study introduction.

13:25 – Identifying the issues.

15:05 – Being a progressive safety culture built on compliance: ‘The 3 Majors”.

20;40 – Costs and impacts.

22:55 – People and accessibility.

24:37 – Design of the eLearning solution: Showing real people in their real situations.

27:24 – How we shot the 360º scenes.

32:18 – Video of the filmed courses, shot in one day without a script due to using and showcasing best practices by real employees.

35:00 – The software used: CenarioVR for a very rich learning environment.

38:00 – The VR is learning accessible by creating one set of learning for headsets to mobile (device agnostic). Designing the learning using CenarioVR’s Go-To feature to direct people towards content or particular behaviour.

40:50 – Timeframe to develop the solution.

43:20 – Flexibility for learners from full headset experience to laptop.

47:43 – Comparing and tracking results and analytics.

49:10 – Results and ROI.

54:15 – How to convince your business leaders to use VR for your eLearning.

Interested in learning more or getting a trial of CenarioVR? Contact us below.

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