Case Study: Benefit Cosmetics Interactive Digital Handbook For Sales Training

Benefit Cosmetics needed to train both an internal sales team and external retail sales teams for the launch of six new products and three new services. The luxury beauty company wanted the content presented in an interactive and engaging way to ensure the knowledge would stick. They also wanted a training modality that was easy to use and accessible to all.

Join Jaime McDonald, EVP of Customer Success, ELB Learning, and Nina Quintero Global Education Manager at Benefit Cosmetics as they present their innovative approach to this training challenge.

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Immersive Learning & Gamification Case Study: Johnson & Johnson Vision

Applications and Services referenced in this article; CenarioVR, Custom Services and Gamification. If you would like to know more about any aspect of the solution detailed here, please Contact Us.

At Johnson & Johnson Vision, the priority is to deliver on the eye health needs of patients around the world. A unified, global organisation that collaborates, innovates, and works seamlessly together to care for patients at every stage in their eye health journey.

The Challenge

Johnson & Johnson Vision (J&J Vision) unveiled a breakthrough innovation in healthcare technology, the ELITA™ Femtosecond Laser System, at the 2023 American Society of Cataract and Refractive Surgery Annual Meeting in San Diego. It offers a generational leap in corneal refractive technology, with benefits for surgeons, practices, and patients alike.

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How VR Training & Analytics Solves Loss Prevention At Scale

The Damage Prevention Academy shows how they successfully tackled the eLearning challenge using VR storytelling, gamification and edutainment – leveraging CenarioVR and its powerful analytics.

The problem scope – 1:41 timecode: There are human and real costs caused by excavation damages to underground utilities every year – $30b in fact.

The solution – 4:12 timecode: Storytelling, content creation for the demographic. Using stellar Instructional Design and the best tools, relatable talent and games to connect with the audience for a real business outcome.

The Analytics – 25:10 timecode: How DPA used completion rates to add and create elements to improve the course including how and where to add Training Arcades games to make more impact.

How To Engage Millennial eLearners In 2022 – Case Study

As we approach 2022, it’s a good time to look ahead at what will shape L&D next year and into the future.

A key consideration is the fact that Millennials will comprise 75% of the workforce in the next few years.

What this means for Australian organisations, is that this generation alone will be the driver for L&D strategies going forward.

Mobile phone in hand, this cohort plan to stay in their jobs for just two years, and when they choose a workplace, their highest priorities are professional development and the latest technology.

So, with this in mind, how can organisations effectively engage this digitally dependent cohort to attract, train and retain them? Continue reading “How To Engage Millennial eLearners In 2022 – Case Study”