Game-Based Learning For Soft Skills Building & Leadership

Not only were the world’s leading TV commercials (and Taylor Swift) on show during the recent Super Bowl – so was an initiative by the NFL Foundation (National Football League) for Healthy Relationships and Wellbeing.

Our partners at ELB Learning developed custom educational games for the NFL to help kids build healthy relationships, combat bullying and deal with social media.

See the video below from the Super Bowl. And read the case study behind the eLearning game by ELB Learning.

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Creating A Game Isn’t As Scary As You Think

Creating branching path games is easier than you think! We show you how in this demo. You can also try any of the 11 games offered in The Training Arcade® and see for yourself what it’s like to play.

Maybe you’ll get some inspo to incorporate any of these into your L&D plans, or customise using branching.

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Immersive Learning & Gamification Case Study: Johnson & Johnson Vision

Applications and Services referenced in this article; CenarioVR, Custom Services and Gamification. If you would like to know more about any aspect of the solution detailed here, please Contact Us.

At Johnson & Johnson Vision, the priority is to deliver on the eye health needs of patients around the world. A unified, global organisation that collaborates, innovates, and works seamlessly together to care for patients at every stage in their eye health journey.

The Challenge

Johnson & Johnson Vision (J&J Vision) unveiled a breakthrough innovation in healthcare technology, the ELITA™ Femtosecond Laser System, at the 2023 American Society of Cataract and Refractive Surgery Annual Meeting in San Diego. It offers a generational leap in corneal refractive technology, with benefits for surgeons, practices, and patients alike.

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How Teleperformance Became A Global Leader With Gamification

“Gaming touches all of us.” – according to Ben Kirby, Senior VP of L&D for global communications company Teleperformance.

“Learning must be motivational, memorable and measurable to be effective with employees.”

Kirby should know, with 420,000 employees, Teleperformance is a barometer for modern eLearning and which modalities work for various strategies.

This case study and client video interview will enlighten and guide L&D leaders and practitioners in their own gamification strategies.

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3 Ways Games Support Microlearning

Have you ever read a whole book in one sitting (besides when Harry Potter came out)?

Likewise, you wouldn’t expect your learners to read a textbook or your training material all in one sitting. Even if your learners were required to digest that much information in one sitting, they’d likely forget most of it.

For today’s workforce Microlearning makes training digestible by breaking things down into smaller bites, and games are the best way to implement that learning.

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