How To Achieve 300% ROI With Immersive Learning

VR and immersive learning is driving a new era of eLearning effectiveness.

In our recent AITD article, we cite a PWC study that found that VR training is far more effective than traditional and self-paced online learning – at creating an emotional bond to the content, instilling confidence employees need in order to perform, and cost-effectiveness:

  • 4X faster than face-to-face training.
  • 275% more confident to apply skills learned.
  • 375% more emotionally connected to content than F2F training.
  • 4X more focussed than their eLearning peers.

In this case study presented recently at DevLearn, we look at how a leading supply chain organisation used innovative and immersive eLearning to achieve 300% ROI for health and safety training.

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Using AI To Create Better eLearning More Cost-Effectively

Artificial intelligence (AI) is redefining e-learning by utilising groundbreaking new applications in an instructional design setting. See AI’s transformative potential in enhancing learning experiences, from creating immersive content to personalising educational journeys.

AI isn’t about doing the work for you; it’s about helping you do your job faster and better than before.

In this new video we provide a practical approach to AI. And in this video you will learn:

  • How to generate scenarios in virtual reality with CenarioVR’s wizard. No 360-camera required.
  • Create course outlines with Lectora.
  • Use Rehearsal® to grade your employees’ recorded performances and automate transcripts, enhancing their elevator pitch.

Video Chapters:

  • 0:00 – Introduction.
  • At 2:00 – How can AI help us in our L&D roles.
  • At 4:15 – ChatGPT, BARD and other AI tools that deliver voice, image, video, text to speech, prompt generation, and more.
  • At 23:00 – 30:00 – How you can use AI in our eLearning technology including: CenarioVR, Rehearsal and Lectora.

For more detailed information and video walkthroughs of CenarioVR, Rehearsal and Lectora learn more here.

To talk to the expert team at ITC Learning about how to apply this to your organisation’s eLearning objectives, contact us below.

    Rethink Training With Virtual Reality & Games

    It’s no wonder organisations have integrated VR and gamification into their learning programs. Greater effectiveness and engagement is well documented and case studies are mounting proving it works for any training, from onboarding and compliance to soft skills – across diverse industries.

    VR training results in learners who are 275% more confident in applying their learnings. And with 68% of adults playing online games, it’s time to get serious about the fun of immersive learning.

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    LTG UK Insights: Is 2023 The Year of AI, Personalisation and Adaptive Learning?

    AI Personalisation Adaptive eLearning

    At the recent Learning Technologies UK 2023, ChatGPT and other AI driven technologies were all the rage. However experts agree, AI’s biggest impact is in how it takes carefully crafted, curated content and delivers it in a sequence that matters to the individual.

    In a ‘fireside chat’ with Donald H. Taylor, Chair of the LTG UK conference, Ulrik Juul Christensen talked about ChatGPT and other AI driven technologies, and how these are most likely to benefit learners – at least for now.

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    The VR Creator Economy Will Make You Faster, Smarter

    Immersive learning production is now easier than ever. Could this be the welcome boost L&D needs, bringing it back to the top of the corporate agenda again?

    It looks like this is the transformation we’ve all been waiting for – with the introduction of new tools, platforms and other offerings aimed at creating immersive experiences for use in the metaverse or other platforms.

    Alongside the growth in VR content, the growth of VR Content Management platforms is underway. These are aimed at managing and disseminating learning experiences within enterprises and industries. And importantly, one in particular, CenarioVR has the ability to tailor content, capture and collate learning outcomes.

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